Furstenburg called over a few weeks ago for another game of Pulp Alley. For a change there were only two of us playing and there were no new players so it was a bit different and just as enjoyable as ever.
I gave my Leprecians led by the irrepressible Captain Jameson another outing, this time against a horde of Necrons (we used the Gang rules from Pulp Alley's recent release Vice Alley)
The scenario we played was Deathtrap from the main rule book and saw Jameson separated from the rest of his league. He started in one corner with the entire Necron league between him and his troops. They had to rescue him before the end of the 6th turn.
|Jameson holds his own|
The first gang of Necrons advance across the open ground and lost 2 of their number. Not that it bothered the infernal robotic menaces.
|'I never knew his name' Cpt Jameson|
|And then there were none|
|Another Leprecian falls to the vile Necrons|
|The Leprecians begin to close in on Jameson|
|A tactical withdrawal|
|The second Necron horde advances|
|Orinoco claims a Plot Point|
|More scrap for the scrap heap|
|The remaining Necron troops are killed.|
|Jameson is captured by the Necron creature/|
|Orinoco already has 2 plot points|
|The Necron Lord begins to wish he'd brought a gun|
|The Necrons launch their assault|
|But Shorty gets in the way|
I want to say the Leprecians snatched victory at the death but I have a feeling it ended as a draw. Orinoco had 3 plot points but Shorty dropped his when he was knocked down. So the game ended with 3VP's each
In case you're wondering this chap was the only other survivor. He was involved in a rather funny fight between a bunch of Followers. He lived, the others died.
|The only other survivor|
|Jameson's cunning plan succeeds|
As usual another great game and we played through in just over 2 hours. Perfect for fitting a game in around busy lives.